Valve has stirred excitement once again with its new lineup of Steam hardware, including updates to the Steam Controller and the unique Steam Frame. But the device drawing the most attention is the Steam Machine, a small, console-like PC designed to run SteamOS. While its design looks neat and its purpose seems clear, one big question continues to stand out — how much will it cost?
After weeks of silence, Valve has finally offered some clarity. And the answer suggests that the Steam Machine may launch at a higher price than many gamers first expected.
Valve Confirms PC-Level Pricing
Valve developer Pierre-Loup Griffais recently spoke on the “Friends Per Second” podcast and confirmed what many feared: the Steam Machine will not be priced like a console. Instead, its cost will reflect the price of building a similar PC from individual parts.
No exact number has been shared yet, but looking at the hardware inside, most estimates fall between $600 and $800. This puts the Steam Machine well above the price of mainstream consoles like the PlayStation 5 or Xbox Series X, even though its performance sits closer to a standard PS5 rather than a high-end gaming PC.
This pricing approach may make sense from a business perspective, but it raises questions about who the device is truly for.
Steam Machine vs. Consoles: How Does It Compare?

To understand the price gap, here’s a simple comparison:
| Feature | Steam Machine | PlayStation 5 | Xbox Series X |
|---|---|---|---|
| Expected Price | $600–$800 | ~$500 | ~$500 |
| Performance Level | Mid-range | High | High |
| OS | SteamOS | PlayStation OS | Xbox OS |
| Hardware Value | Moderate | Strong | Strong |
| Target Users | PC-curious gamers | Console gamers | Console gamers |
The Steam Machine sits in a tricky spot — too expensive for console gamers, but not powerful enough for PC enthusiasts.
Why the Price May Be Higher Than Expected
There are several reasons behind Valve’s likely high pricing:
1. Rising PC Hardware Costs
The PC market is facing growing pressure as the AI industry drives up demand for memory, storage, and graphics components. Even established hardware brands are struggling to keep prices under control. Valve simply cannot ignore these increased costs.
2. Steam Machine Is Built as a PC, Not a Console
Consoles are often sold at a loss because companies make money through game sales. Valve does not follow that model. SteamOS is free, and Steam runs everywhere, so Valve must recoup hardware costs upfront.
3. Limited Appeal to High-End PC Users
If the Steam Machine were priced too low, enthusiasts might treat it like a cheap PC alternative, putting more pressure on Valve to support advanced features and upgrades. Pricing it higher signals that it is a special-purpose device, not a replacement for custom gaming rigs.
The Risk Valve Is Taking
Valve’s pricing strategy places the Steam Machine in a delicate position. Console players who might want to try PC gaming could be turned off by the high cost. At the same time, experienced PC gamers may see little value in a machine that doesn’t match the performance of their existing systems.
If the Steam Machine goes beyond what most gamers are willing to pay, Valve could miss out on the largest share of potential customers.
Final Thoughts
The Steam Machine may launch with a higher price than expected, not because Valve wants to overcharge, but because of the realities of hardware costs and the company’s approach to PC-style devices. Whether this pricing strategy helps the Steam Machine stand out or limits its success remains to be seen.

